Searched refs:index_to_input (Results 1 – 5 of 5) sorted by relevance
173 low_addr = arrays[vp->index_to_input[0]]->Ptr; in st_feedback_draw_vbo()176 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; in st_feedback_draw_vbo()185 const GLuint mesaAttr = vp->index_to_input[attr]; in st_feedback_draw_vbo()
321 const GLuint mesaAttr = vp->index_to_input[attr]; in get_client_array()413 vp->index_to_input[idx] == ST_DOUBLE_ATTRIB_PLACEHOLDER) { in init_velement_lowered()476 low_addr = arrays[vp->index_to_input[0]]->Ptr; in setup_interleaved_attribs()574 const GLuint mesaAttr = vp->index_to_input[attr]; in setup_non_interleaved_attribs()
95 printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]); in st_print_current()
214 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; member
255 stvp->index_to_input[stvp->num_inputs] = attr; in st_translate_vertex_program()260 stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER; in st_translate_vertex_program()267 stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; in st_translate_vertex_program()