Searched refs:inputMap (Results 1 – 1 of 1) sorted by relevance
1148 LocalPointer<UVector32> inputMap; in divideUpDictionaryRange() local1173 inputMap.adoptInsteadAndCheckErrorCode(new UVector32(status), status); in divideUpDictionaryRange()1182 while (inputMap->size() < inString.length()) { in divideUpDictionaryRange()1183 inputMap->addElement(nativePosition, status); in divideUpDictionaryRange()1186 inputMap->addElement(limit, status); in divideUpDictionaryRange()1220 int32_t fragmentOriginalStart = inputMap.isValid() ? in divideUpDictionaryRange()1221 inputMap->elementAti(fragmentStartI) : fragmentStartI+rangeStart; in divideUpDictionaryRange()1230 int32_t nativeEnd = inputMap.isValid() ? in divideUpDictionaryRange()1231 inputMap->elementAti(inString.length()) : inString.length()+rangeStart; in divideUpDictionaryRange()1234 inputMap.moveFrom(normalizedMap); in divideUpDictionaryRange()[all …]