Searched refs:inputSystem (Results 1 – 7 of 7) sorted by relevance
10 sSystemRegistry.inputSystem.touchUp(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()13 sSystemRegistry.inputSystem.touchDown(0, event.getRawX() * (1.0f / params.viewScaleX), in updateTouch()
22 BaseObject.sSystemRegistry.inputSystem.touchUp(id, in updateTouch()26 BaseObject.sSystemRegistry.inputSystem.touchDown(id, in updateTouch()
108 BaseObject.sSystemRegistry.inputSystem = input; in bootstrap()406 BaseObject.sSystemRegistry.inputSystem.roll(event.getRawX(), event.getRawY()); in onTrackballEvent()418 BaseObject.sSystemRegistry.inputSystem.setOrientation(x, y, z); in onOrientationEvent()435 BaseObject.sSystemRegistry.inputSystem.keyDown(keyCode); in onKeyDownEvent()443 BaseObject.sSystemRegistry.inputSystem.keyUp(keyCode); in onKeyUpEvent()
42 InputSystem input = sSystemRegistry.inputSystem; in update()
49 public InputSystem inputSystem; field in ObjectRegistry
108 BaseObject.sSystemRegistry.inputSystem.releaseAllKeys(); in run()
78 InputSystem input = sSystemRegistry.inputSystem; in update()