Searched refs:inputValueNdx (Results 1 – 1 of 1) sorted by relevance
3861 size_t inputValueNdx = 0; in createTestShaders() local3881 …fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_depth" << attach… in createTestShaders()3882 inputValueNdx++; in createTestShaders()3887 …fragmentShader << "\tinputs[" << inputValueNdx << "] = 255u == subpassLoad(i_stencil" << attachmen… in createTestShaders()3888 inputValueNdx++; in createTestShaders()3895 …fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_color" << attach… in createTestShaders()3896 inputValueNdx++; in createTestShaders()