Searched refs:input_x (Results 1 – 4 of 4) sorted by relevance
48 int input_x = 0, scroll = 0, key = 0, button = -1; in dialog_inputbox() local100 input_x = strlen(instr); in dialog_inputbox()102 if (input_x >= box_width) { in dialog_inputbox()103 scroll = input_x - box_width + 1; in dialog_inputbox()104 input_x = box_width - 1; in dialog_inputbox()111 wmove(dialog, box_y, box_x + input_x); in dialog_inputbox()130 if (input_x || scroll) { in dialog_inputbox()132 if (!input_x) { in dialog_inputbox()137 instr[scroll + input_x + i] ? in dialog_inputbox()138 instr[scroll + input_x + i] : ' '); in dialog_inputbox()[all …]
35 var input_x = target.x + target.getInputX(index);39 return input_x;51 var input_x = target.x + target.getInputX(this.index);64 if (horizontalPos != input_x) {72 result += "L" + input_x + "," + inputApproach +73 "L" + input_x + "," + input_y;
2296 png_uint_32 input_x = 0;2302 subimage[pass][input_y][input_x++];2318 png_uint_32 output_x = PNG_COL_FROM_PASS_COL(input_x, pass);
2301 png_uint_32 input_x = 0;2307 subimage[pass][input_y][input_x++];2323 png_uint_32 output_x = PNG_COL_FROM_PASS_COL(input_x, pass);