Searched refs:inputsRead (Results 1 – 4 of 4) sorted by relevance
1262 const GLbitfield64 inputsRead = p->FragProg.info.inputs_read; in i915ValidateFragmentProgram() local1279 if (inputsRead & VARYING_BITS_TEX_ANY || p->wpos_tex != -1) { in i915ValidateFragmentProgram()1290 if (inputsRead & VARYING_BIT_COL0) { in i915ValidateFragmentProgram()1295 if (inputsRead & VARYING_BIT_COL1) { in i915ValidateFragmentProgram()1300 if ((inputsRead & VARYING_BIT_FOGC)) { in i915ValidateFragmentProgram()1305 if (inputsRead & VARYING_BIT_TEX(i)) { in i915ValidateFragmentProgram()1314 if (inputsRead & VARYING_BIT_VAR(i)) { in i915ValidateFragmentProgram()
653 const GLbitfield64 inputsRead = p->FragProg.info.inputs_read; in i915_update_sprite_point_enable() local663 (GLuint)((inputsRead & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0); in i915_update_sprite_point_enable()
573 GLbitfield64 inputsRead; in st_translate_fragment_program() local618 inputsRead = stfp->Base.info.inputs_read; in st_translate_fragment_program()620 if ((inputsRead & BITFIELD64_BIT(attr)) != 0) { in st_translate_fragment_program()
1000 if (inputsRead & VARYING_BIT_POS) in shade_texture_span()