/external/flatbuffers/tests/ |
D | JavaTest.java | 164 TestEq(monster.inventory(i), i + 1); in main() 231 invsum += monster.inventory(i); in TestBuffer() 315 byte[] inventory = new byte[] { 0, 1, 2, 3, 4 }; in TestCreateByteVector() 316 int vec = fbb.createByteVector(inventory); in TestCreateByteVector() 324 TestEq(monsterObject.inventory(1), (int)inventory[1]); in TestCreateByteVector() 325 TestEq(monsterObject.inventoryLength(), inventory.length); in TestCreateByteVector() 326 TestEq(ByteBuffer.wrap(inventory), monsterObject.inventoryAsByteBuffer()); in TestCreateByteVector() 332 byte[] inventory = new byte[] { 0, 1, 2, 3, 4 }; in TestCreateUninitializedVector() 333 ByteBuffer bb = fbb.createUnintializedVector(1, inventory.length, 1); in TestCreateUninitializedVector() 334 for (byte i:inventory) { in TestCreateUninitializedVector() [all …]
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D | test.cpp | 92 auto inventory = builder.CreateVector(inv_data, 10); in CreateFlatBufferTest() local 138 auto mloc = CreateMonster(builder, &vec, 150, 80, name, inventory, Color_Blue, in CreateFlatBufferTest() 206 auto inventory = monster->inventory(); in AccessFlatBufferTest() local 207 TEST_EQ(VectorLength(inventory), 10UL); // Works even if inventory is null. in AccessFlatBufferTest() 208 TEST_NOTNULL(inventory); in AccessFlatBufferTest() 210 for (auto it = inventory->begin(); it != inventory->end(); ++it) in AccessFlatBufferTest() 211 TEST_EQ(*it, inv_data[it - inventory->begin()]); in AccessFlatBufferTest() 301 auto inventory = monster->mutable_inventory(); in MutateFlatBuffersTest() local 302 inventory->Mutate(9, 100); in MutateFlatBuffersTest() 303 TEST_EQ(inventory->Get(9), 100); in MutateFlatBuffersTest() [all …]
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D | monster_test_generated.h | 459 std::vector<uint8_t> inventory; 564 const flatbuffers::Vector<uint8_t> *inventory() const { 722 verifier.Verify(inventory()) && 780 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { 781 fbb_.AddOffset(Monster::VT_INVENTORY, inventory); 871 flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0, 916 builder_.add_inventory(inventory); 933 const std::vector<uint8_t> *inventory = nullptr, 963 inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0, 1090 …{ auto _e = inventory(); if (_e) for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->… [all …]
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D | monsterdata_test.json | 15 inventory: [
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D | monsterdata_test.golden | 15 inventory: [
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D | monster_test.fbs | 45 inventory:[ubyte] (id: 5);
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/external/autotest/site_utils/ |
D | lab_inventory.py | 621 def _generate_repair_recommendation(inventory, num_recommend): argument 647 for board in inventory.get_managed_boards(): 649 counts = inventory[board] 698 def _generate_board_inventory_message(inventory): argument 724 for board in inventory.get_managed_boards(): 725 counts = inventory[board] 781 def _generate_pool_inventory_message(inventory): argument 806 for board, counts in inventory.items(): 835 def _generate_idle_inventory_message(inventory): argument 855 for board, counts in inventory.items(): [all …]
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D | lab_inventory_unittest.py | 487 self.inventory = None 511 self.inventory = lab_inventory._LabInventory(histories) 560 for b in self.inventory: 561 c = self.inventory[b] 583 self.assertEqual(self.inventory.get_managed_boards(), 585 board_list = self.inventory.keys() 587 self.assertEqual(self.inventory.get_num_duts(), 589 self.assertEqual(self.inventory.get_num_boards(), 730 self.inventory).split('\n') 948 inventory = lab_inventory._LabInventory(histories) [all …]
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D | balance_pools.py | 413 def _too_many_broken_boards(inventory, pool, arguments): argument 436 total_num_boards = len(inventory.get_managed_boards(pool=pool)) 445 broken_boards = [board for board, counts in inventory.items() 574 inventory = lab_inventory.get_inventory(afe) 576 if _too_many_broken_boards(inventory, pool, arguments): 581 boards_in_pool = inventory.get_managed_boards(pool=pool)
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/external/openssh/contrib/aix/ |
D | buildbff.sh | 31 inventory=`dirname $0`/inventory.sh # absolute path 33 inventory=`pwd`/`dirname $0`/inventory.sh # relative path 167 $inventory >../openssh.inventory 306 for i in openssh.al openssh.copyright openssh.inventory openssh.post_i openssh.size LICENCE README*
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D | README | 22 buildpkg.sh. Ben also supplied inventory.sh.
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/external/flatbuffers/samples/ |
D | monster_generated.h | 151 std::vector<uint8_t> inventory; 199 const flatbuffers::Vector<uint8_t> *inventory() const { 237 verifier.Verify(inventory()) && 267 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { 268 fbb_.AddOffset(Monster::VT_INVENTORY, inventory); 300 flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0, 308 builder_.add_inventory(inventory); 324 const std::vector<uint8_t> *inventory = nullptr, 335 inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0, 439 …{ auto _e = inventory(); if (_e) for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->… [all …]
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D | sample_binary.cpp | 50 auto inventory = builder.CreateVector(inv_data, 10); in main() local 53 auto orc = CreateMonster(builder, &position, 150, 80, name, inventory, in main() 80 auto inv = monster->inventory(); in main()
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D | monster.fbs | 21 inventory:[ubyte];
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D | SampleBinary.java | 87 assert monster.inventory(i) == (byte)i; in main()
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D | samplebinary.js | 87 assert.equal(monster.inventory(i), i);
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/external/replicaisland/src/com/replica/replicaisland/ |
D | PlayerComponent.java | 229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local 230 if (inventory.coinCount >= mDifficultyConstants.getCoinsPerPowerup()) { in update() 231 inventory.coinCount = 0; in update() 253 if (inventory.rubyCount >= MAX_GEMS_PER_LEVEL) { in update() 351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove() local 352 if (inventory.rubyCount == 1) { in stateMove() 354 } else if (inventory.rubyCount == 2) { in stateMove() 544 public final void setInventory(InventoryComponent inventory) { in setInventory() argument 545 mInventory = inventory; in setInventory()
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D | AnimationComponent.java | 175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local 176 final int rubyCount = inventory.rubyCount; in update() 379 public void setInventory(InventoryComponent inventory) { in setInventory() argument 380 mInventory = inventory; in setInventory()
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/external/icu/icu4c/source/data/translit/ |
D | zu_zu_FONIPA.txt | 12 # These rules transcribe isiZulu into the phoneme inventory used within the 27 # avoid ambiguity and make the phoneme inventory uniquely decodable.
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D | xh_xh_FONIPA.txt | 12 # These rules transcribe isiXhosa into the phoneme inventory used within the 27 # avoid ambiguity and make the phoneme inventory uniquely decodable.
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/external/autotest/server/site_tests/brillo_ProcLibMemoryInventory/ |
D | control | 13 Take inventory of process and shared lib unique RSS on a Brillo device.
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.php | 395 …ion createMonster(FlatBufferBuilder $builder, $pos, $mana, $hp, $name, $inventory, $color, $test_t… argument 402 self::addInventory($builder, $inventory); 476 public static function addInventory(FlatBufferBuilder $builder, $inventory) argument 478 $builder->addOffsetX(5, $inventory, 0);
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D | Monster.java | 29 …public int inventory(int j) { int o = __offset(14); return o != 0 ? bb.get(__vector(o) + j * 1) & … in inventory() method in Monster 32 …an mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(__vector(o) … in mutateInventory() argument
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/external/autotest/contrib/ |
D | inventory_options | 12 # that invokes the inventory scripts is installed and enabled on
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 159 inventory:[ubyte]; // Vector of scalars. 592 let's fill his inventory with some potential treasures that can be taken once he 604 // Create a `vector` representing the inventory of the Orc. Each number 607 auto inventory = builder.CreateVector(treasure, 10); 615 // Create a `vector` representing the inventory of the Orc. Each number 626 // Create a `vector` representing the inventory of the Orc. Each number 642 // Create a `vector` representing the inventory of the Orc. Each number 657 # Create a `vector` representing the inventory of the Orc. Each number 671 // Create a `vector` representing the inventory of the Orc. Each number 682 // Create a `vector` representing the inventory of the Orc. Each number [all …]
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