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Searched refs:invr (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/libs/glm/gtx/
Ddual_quaternion.inl379 T const invr = static_cast<T>(0.5) / r; local
381 real.x = (x[2].y - x[1].z) * invr;
382 real.y = (x[0].z - x[2].x) * invr;
383 real.z = (x[1].x - x[0].y) * invr;
388 T const invr = static_cast<T>(0.5) / r; local
390 real.y = (x[1].x + x[0].y) * invr;
391 real.z = (x[0].z + x[2].x) * invr;
392 real.w = (x[2].y - x[1].z) * invr;
397 T const invr = static_cast<T>(0.5) / r; local
398 real.x = (x[1].x + x[0].y) * invr;
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/external/skia/src/effects/
DSkBlurMask.cpp707 float invr = 1.f/(2*sigma); in ComputeBlurProfile() local
711 float scaled_x = (center - x - .5f) * invr; in ComputeBlurProfile()