Searched refs:invr (Results 1 – 2 of 2) sorted by relevance
379 T const invr = static_cast<T>(0.5) / r; local381 real.x = (x[2].y - x[1].z) * invr;382 real.y = (x[0].z - x[2].x) * invr;383 real.z = (x[1].x - x[0].y) * invr;388 T const invr = static_cast<T>(0.5) / r; local390 real.y = (x[1].x + x[0].y) * invr;391 real.z = (x[0].z + x[2].x) * invr;392 real.w = (x[2].y - x[1].z) * invr;397 T const invr = static_cast<T>(0.5) / r; local398 real.x = (x[1].x + x[0].y) * invr;[all …]
707 float invr = 1.f/(2*sigma); in ComputeBlurProfile() local711 float scaled_x = (center - x - .5f) * invr; in ComputeBlurProfile()