Searched refs:isRecording (Results 1 – 10 of 10) sorted by relevance
29 virtual UBool isRecording(void) const;44 virtual UBool isRecording(void) const;68 virtual UBool isRecording(void) const;
34 FieldPositionHandler::isRecording(void) const { in isRecording() function in FieldPositionHandler65 FieldPositionOnlyHandler::isRecording(void) const { in isRecording() function in FieldPositionOnlyHandler116 FieldPositionIteratorHandler::isRecording(void) const { in isRecording() function in FieldPositionIteratorHandler
84 if (!handler.isRecording()) { in format()
147 public boolean isRecording() { in isRecording() method in CharacterRecorder160 return String.format("In recording: %s; Value: %s", isRecording(), in toString()
331 boolean isRecording; in run()334 isRecording = mIsRecording; in run()337 if (isRecording && mRecorder != null) { in run()
244 bool isRecording(false); in SetRecordingDevice() local252 isRecording = true; in SetRecordingDevice()325 if (isRecording) { in SetRecordingDevice()
184 bool isRecording() const; // In a state recording mode
132 if(device->isRecording()) in Apply()
6185 bool Direct3DDevice9::isRecording() const in isRecording() function in D3D9::Direct3DDevice9
59 virtual UBool isRecording(void) const;80 UBool NumberFormat2Test_FieldPositionHandler::isRecording() const { in isRecording() function in NumberFormat2Test_FieldPositionHandler