Searched refs:isTextureHandleResident (Results 1 – 2 of 2) sorted by relevance
214 …tions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident); in GrGLTestInterface()
219 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isTextureHandleResident() function