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Searched refs:isTwoSided (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrStencilSettings.h66 bool isTwoSided() const { SkASSERT(this->isValid()); in isTwoSided() function
82 const Face& back() const { SkASSERT(this->isTwoSided()); return fBack; } in back()
DGrStencilSettings.cpp61 if (!this->isTwoSided()) { in reset()
477 if (!this->isTwoSided()) { in genKey()
DGrUserStencilSettings.h191 bool isTwoSided(bool hasStencilClip) const { in isTwoSided() function
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp133 SkASSERT(!fHWPathStencilSettings.isTwoSided()); in onStencilPath()
157 SkASSERT(!fHWPathStencilSettings.isTwoSided()); in onDrawPath()
187 SkASSERT(!fHWPathStencilSettings.isTwoSided()); in onDrawPaths()
DGrGLGpu.cpp2746 if (stencilSettings.isTwoSided()) { in flushStencil()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp202 if (!stencilSettings.isTwoSided()) { in setup_depth_stencil_state()