Searched refs:is_indirect (Results 1 – 7 of 7) sorted by relevance
186 if (indirect && prims[0].is_indirect) { in vbo_sw_primitive_restart()203 new_prim.is_indirect = 0; in vbo_sw_primitive_restart()
53 GLuint is_indirect:1; member
166 prim[i].is_indirect = 1; in vbo_draw_indirect_prims()
421 prim[0].is_indirect = 0; in vbo_draw_arrays()776 prim[0].is_indirect = 0; in vbo_validated_drawrangeelements()1174 prim[i].is_indirect = 0; in vbo_validated_multidrawelements()1205 prim[0].is_indirect = 0; in vbo_validated_multidrawelements()1288 prim[0].is_indirect = 0; in vbo_draw_transform_feedback()
594 save->prim[0].is_indirect = 0; in _save_wrap_buffers()1056 save->prim[i].is_indirect = 0; in vbo_save_NotifyBegin()
792 exec->vtx.prim[i].is_indirect = 0; in vbo_exec_Begin()
191 if (verts_per_instance == 0 && !prim->is_indirect && !xfb_obj) in brw_emit_prim()221 } else if (prim->is_indirect) { in brw_emit_prim()544 if ((uses_draw_parameters && prims[i].is_indirect) || in brw_try_draw_prims()556 if (prims[i].is_indirect) { in brw_try_draw_prims()