Searched refs:kAABloatRadius (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/ccpr/ |
D | GrCCPRTriangleProcessor.cpp | 84 "self - %f * sign(n));", kAABloatRadius, kAABloatRadius); in onEmitVertexShader() 172 fNeighbors.fsIn(), kAABloatRadius); in emitShaderCoverage() 175 fCornerIdx.fsIn(), fNeighbors.fsIn(), kAABloatRadius); in emitShaderCoverage() 191 fNeighbors.fsIn(), kAABloatRadius); in emitShaderCoverage()
|
D | GrCCPRPathProcessor.cpp | 19 constexpr float kAABloatRadius = 0.491111f; variable 146 v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA. in onEmitCode() 154 v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. in onEmitCode()
|
D | GrCCPRCoverageProcessor.h | 129 static constexpr float kAABloatRadius = 0.491111f;
|
D | GrCCPRCoverageProcessor.cpp | 157 g->codeAppendf("highp vec2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust); in emitGeometryShader()
|
D | GrCCPRCubicProcessor.cpp | 19 float inset = 1 - kAABloatRadius; in onEmitVertexShader()
|