Searched refs:leadingVertexFirst (Results 1 – 4 of 4) sorted by relevance
66 bool leadingVertexFirst; member
34 bool leadingVertexFirst = false; // Flat shading uses first vertex, else last variable
49 extern bool leadingVertexFirst; // Flat shading uses first vertex, else last112 sw::leadingVertexFirst = conventions.leadingVertexFirst; in Renderer()
27 extern bool leadingVertexFirst;549 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()