Searched refs:linesToSkip (Results 1 – 3 of 3) sorted by relevance
13 private final int linesToSkip; field in BufferedReaderDataMapper19 BufferedReaderDataMapper(int linesToSkip) { in BufferedReaderDataMapper() argument20 this.linesToSkip = linesToSkip; in BufferedReaderDataMapper()31 if (++lineNo > linesToSkip) { in map()
279 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in fuzz_img() local280 codec->skipScanlines(linesToSkip); in fuzz_img()303 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in fuzz_img() local304 if (linesToSkip > 0) { in fuzz_img()305 codec->skipScanlines(linesToSkip); in fuzz_img()
633 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in draw() local634 codec->skipScanlines(linesToSkip); in draw()658 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in draw() local659 if (linesToSkip > 0) { in draw()660 codec->skipScanlines(linesToSkip); in draw()