Searched refs:llvm_prim_lengths (Results 1 – 2 of 2) sorted by relevance
356 shader->llvm_prim_lengths[j][i]; in llvm_fetch_gs_outputs()604 if (shader->llvm_prim_lengths) { in draw_geometry_shader_run()606 align_free(shader->llvm_prim_lengths[i]); in draw_geometry_shader_run()608 FREE(shader->llvm_prim_lengths); in draw_geometry_shader_run()611 shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*)); in draw_geometry_shader_run()614 shader->llvm_prim_lengths[i] = in draw_geometry_shader_run()620 shader->jit_context->prim_lengths = shader->llvm_prim_lengths; in draw_geometry_shader_run()817 gs->llvm_prim_lengths = 0; in draw_create_geometry_shader()884 if (dgs->llvm_prim_lengths) { in draw_delete_geometry_shader()887 align_free(dgs->llvm_prim_lengths[i]); in draw_delete_geometry_shader()[all …]
101 int **llvm_prim_lengths; member