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Searched refs:lo_pc (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/DebugInfo/
DDWARFDebugInfoEntry.cpp431 uint64_t lo_pc = getAttributeValueAsUnsigned(cu, DW_AT_low_pc, -1ULL); in buildAddressRangeTable() local
432 if (lo_pc != -1ULL) in buildAddressRangeTable()
435 debug_aranges->appendRange(cu->getOffset(), lo_pc, hi_pc); in buildAddressRangeTable()
/external/llvm/test/DebugInfo/X86/
Ddebug-loc-offset.ll32 ; Checking that we have two compile units with two sets of high/lo_pc.