Searched refs:lookAt (Results 1 – 6 of 6) sorted by relevance
/external/v8/benchmarks/ |
D | raytrace.js | 547 lookAt: null, property in Flog.RayTracer.Camera 552 initialize : function(pos, lookAt, up) { argument 554 this.lookAt = lookAt; 556 this.equator = lookAt.normalize().cross(this.up); 557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
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/external/swiftshader/src/Renderer/ |
D | Matrix.hpp | 104 static Matrix lookAt(const Vector &v); 105 static Matrix lookAt(float x, float y, float z);
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D | Matrix.cpp | 384 Matrix Matrix::lookAt(const Vector &v) in lookAt() function in sw::Matrix 398 Matrix Matrix::lookAt(float x, float y, float z) in lookAt() function in sw::Matrix
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.hpp | 284 GLM_FUNC_DECL detail::tmat4x4<T, P> lookAt(
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D | matrix_transform.inl | 403 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> lookAt function
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/external/vulkan-validation-layers/demos/smoke/ |
D | Smoke.cpp | 654 const glm::mat4 view = glm::lookAt(camera_.eye_pos, center, up); in update_camera()
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