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Searched refs:lookAt (Results 1 – 6 of 6) sorted by relevance

/external/v8/benchmarks/
Draytrace.js547 lookAt: null, property in Flog.RayTracer.Camera
552 initialize : function(pos, lookAt, up) { argument
554 this.lookAt = lookAt;
556 this.equator = lookAt.normalize().cross(this.up);
557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
/external/swiftshader/src/Renderer/
DMatrix.hpp104 static Matrix lookAt(const Vector &v);
105 static Matrix lookAt(float x, float y, float z);
DMatrix.cpp384 Matrix Matrix::lookAt(const Vector &v) in lookAt() function in sw::Matrix
398 Matrix Matrix::lookAt(float x, float y, float z) in lookAt() function in sw::Matrix
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.hpp284 GLM_FUNC_DECL detail::tmat4x4<T, P> lookAt(
Dmatrix_transform.inl403 GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> lookAt function
/external/vulkan-validation-layers/demos/smoke/
DSmoke.cpp654 const glm::mat4 view = glm::lookAt(camera_.eye_pos, center, up); in update_camera()