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Searched refs:lp_fragment_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.h42 struct lp_fragment_shader;
117 struct lp_fragment_shader *shader;
125 struct lp_fragment_shader struct
Dlp_context.h50 struct lp_fragment_shader;
65 struct lp_fragment_shader *fs;
Dlp_state_fs.c294 struct lp_fragment_shader *shader, in generate_fs_loop()
2380 struct lp_fragment_shader *shader, in generate_fragment()
2776 struct lp_fragment_shader *shader, in generate_variant()
2880 struct lp_fragment_shader *shader; in llvmpipe_create_fs_state()
2885 shader = CALLOC_STRUCT(lp_fragment_shader); in llvmpipe_create_fs_state()
2979 llvmpipe->fs = (struct lp_fragment_shader *) fs; in llvmpipe_bind_fs_state()
3025 struct lp_fragment_shader *shader = fs; in llvmpipe_delete_fs_state()
3139 struct lp_fragment_shader *shader, in make_variant_key()
3331 struct lp_fragment_shader *shader = lp->fs; in llvmpipe_update_fs()
Dlp_setup_point.c214 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader; in setup_point_coefficients()
Dlp_state_setup.c838 struct lp_fragment_shader *fs = lp->fs; in lp_make_setup_variant_key()