Searched refs:mSpawnLocations (Results 1 – 1 of 1) sorted by relevance
36 private TiledWorld mSpawnLocations; field in LevelSystem57 mSpawnLocations = null; in reset()165 mSpawnLocations = world; in loadLevel()190 if (factory != null && mSpawnLocations != null) { in spawnObjects()193 factory.spawnFromWorld(mSpawnLocations, mTileWidth, mTileHeight); in spawnObjects()