Searched refs:m_arrays (Results 1 – 5 of 5) sorted by relevance
2545 for (size_t vertexAttribNdx = 0; vertexAttribNdx < (*i)->m_arrays.size(); ++vertexAttribNdx) in deleteBuffer()2547 if ((*i)->m_arrays[vertexAttribNdx].bufferBinding == buffer) in deleteBuffer()2550 (*i)->m_arrays[vertexAttribNdx].bufferDeleted = true; in deleteBuffer()2551 (*i)->m_arrays[vertexAttribNdx].bufferBinding = DE_NULL; in deleteBuffer()3622 vao.m_arrays[index].size = rawSize; in vertexAttribPointer()3623 vao.m_arrays[index].stride = stride; in vertexAttribPointer()3624 vao.m_arrays[index].type = type; in vertexAttribPointer()3625 vao.m_arrays[index].normalized = normalized == GL_TRUE; in vertexAttribPointer()3626 vao.m_arrays[index].integer = false; in vertexAttribPointer()3627 vao.m_arrays[index].pointer = pointer; in vertexAttribPointer()[all …]
441 std::vector<VertexAttribArray> m_arrays; member in sglr::rc::VertexArray
486 return m_arrays.at(i); in getArray()730 for (std::vector<ContextArray*>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in ~ContextArrayPack()738 return (int)m_arrays.size(); in getArrayCount()743 m_arrays.push_back(new ContextArray(storage, m_ctx)); in newArray()1145 m_program = new ContextShaderProgram(m_renderCtx, m_arrays); in updateProgram()1173 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()1175 if (m_arrays[arrayNdx]->isBound()) in render()1178 attribName << "a_" << m_arrays[arrayNdx]->getAttribNdx(); in render()1184 m_arrays[arrayNdx]->glBind(loc); in render()1192 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()[all …]
1770 std::vector<AttributeArray*>m_arrays; member in deqp::gls::AttributePack1810 return m_arrays.at(i); in getArray()1815 return (int)m_arrays.size(); in getArrayCount()1820 m_arrays.push_back(new AttributeArray(storage, m_ctx)); in newArray()1825 for (std::vector<AttributeArray*>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in clearArrays()1827 m_arrays.clear(); in clearArrays()1837 m_program = new DrawTestShaderProgram(m_renderCtx, m_arrays); in updateProgram()1862 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()1869 if (m_arrays[arrayNdx]->isBound()) in render()1875 m_arrays[arrayNdx]->bindAttribute(loc); in render()[all …]
232 std::vector<ContextArray*> m_arrays; member in deqp::gls::ContextArrayPack