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Searched refs:m_calibrator (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp95 gls::TheilSenCalibrator m_calibrator; member in deqp::gles2::Performance::TextureUploadCase
111 , m_calibrator () in TextureUploadCase()
237 const gls::MeasureState& measureState = m_calibrator.getMeasureState(); in logResults()
286 gls::logCalibrationInfo(log, m_calibrator); // Log calibration details in logResults()
340 gls::TheilSenCalibrator::State state = m_calibrator.getState(); in iterate()
344 int numCalls = m_calibrator.getCallCount(); in iterate()
355 m_calibrator.recordIteration(duration); in iterate()
359 m_calibrator.recomputeParameters(); in iterate()
434 if (m_lastIterationRender && (m_calibrator.getState() == gls::TheilSenCalibrator::STATE_MEASURE)) in iterate()
437 m_calibrator.recordIteration(curTime - m_renderStart); in iterate()
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Des2pShaderOperatorTests.cpp315 TheilSenCalibrator m_calibrator; member in deqp::gles2::Performance::__anone79bdd1f0111::OperatorPerformanceCase
680 render(m_calibrator.getCallCount()); in prepareWorkload()
691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in prepareNextRound()
824m_calibrator.clear(CalibratorParameters(m_initialCalibrationStorage->initialNumCalls, 10 /* calibr… in init()
866 if (m_calibrator.getCallCount() == 1) in adjustAndLogGridAndViewport()
868 const gls::MeasureState& calibratorMeasure = m_calibrator.getMeasureState(); in adjustAndLogGridAndViewport()
870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs; in adjustAndLogGridAndViewport()
904 const TheilSenCalibrator::State calibratorState = m_calibrator.getState(); in iterate()
909 m_calibrator.recomputeParameters(); in iterate()
911 m_calibrator.recordIteration(renderAndMeasure(m_calibrator.getCallCount())); in iterate()
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/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp229m_calibrator.clear(CalibratorParameters(calibratorInitialNumCalls, 10 /* calibrate iteration frame… in init()
274 render(m_calibrator.getCallCount()); // Always render. This gives more stable performance behavior. in iterate()
276 TheilSenCalibrator::State calibratorState = m_calibrator.getState(); in iterate()
280 m_calibrator.recomputeParameters(); in iterate()
288 m_calibrator.recordIteration(renderStartTime - m_prevRenderStartTime); in iterate()
299 const MeasureState& measureState = m_calibrator.getMeasureState(); in iterate()
319 const MeasureState& measureState(m_calibrator.getMeasureState()); in logMeasurementInfo()
331 logCalibrationInfo(log, m_calibrator); in logMeasurementInfo()
DglsShaderPerformanceMeasurer.hpp97 …llCount (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_calibrator.getCallCount();… in getFinalCallCount()
121 TheilSenCalibrator m_calibrator; member in deqp::gls::ShaderPerformanceMeasurer
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp315 TheilSenCalibrator m_calibrator; member in deqp::gles3::Performance::__anona6ec65210111::OperatorPerformanceCase
680 render(m_calibrator.getCallCount()); in prepareWorkload()
691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in prepareNextRound()
824m_calibrator.clear(CalibratorParameters(m_initialCalibrationStorage->initialNumCalls, 10 /* calibr… in init()
866 if (m_calibrator.getCallCount() == 1) in adjustAndLogGridAndViewport()
868 const gls::MeasureState& calibratorMeasure = m_calibrator.getMeasureState(); in adjustAndLogGridAndViewport()
870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs; in adjustAndLogGridAndViewport()
904 const TheilSenCalibrator::State calibratorState = m_calibrator.getState(); in iterate()
909 m_calibrator.recomputeParameters(); in iterate()
911 m_calibrator.recordIteration(renderAndMeasure(m_calibrator.getCallCount())); in iterate()
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