Searched refs:m_dwUpState (Results 1 – 2 of 2) sorted by relevance
31 m_dwUpState(CFWL_PartState_Normal), in CFWL_SpinButton()103 return m_dwUpState != CFWL_PartState_Disabled; in IsUpButtonEnabled()117 params.m_dwStates = m_dwUpState + 1; in DrawUpButton()210 m_dwUpState = CFWL_PartState_Pressed; in OnLButtonDown()237 if (m_dwUpState == CFWL_PartState_Pressed && IsUpButtonEnabled()) { in OnLButtonUp()238 m_dwUpState = CFWL_PartState_Normal; in OnLButtonUp()258 if (m_dwUpState == CFWL_PartState_Hovered) { in OnMouseMove()259 m_dwUpState = CFWL_PartState_Hovered; in OnMouseMove()283 if (m_dwUpState != CFWL_PartState_Normal && IsUpButtonEnabled()) { in OnMouseMove()284 m_dwUpState = CFWL_PartState_Normal; in OnMouseMove()[all …]
65 uint32_t m_dwUpState; variable