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Searched refs:m_elementArrayBufferBinding (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2422 …case GL_ELEMENT_ARRAY_BUFFER: bindingPoint = &vertexArrayObject->m_elementArrayBufferBinding; br… in setBufferBinding()
2454 case GL_ELEMENT_ARRAY_BUFFER: return vertexArrayObject->m_elementArrayBufferBinding; in getBufferBinding()
2539 if ((*i)->m_elementArrayBufferBinding == buffer) in deleteBuffer()
2542 (*i)->m_elementArrayBufferBinding = DE_NULL; in deleteBuffer()
3963 if (vertexArray->m_elementArrayBufferBinding) in deleteVertexArray()
3964 m_buffers.releaseReference(vertexArray->m_elementArrayBufferBinding); in deleteVertexArray()
4047 …const void* indicesPtr = (vao.m_elementArrayBufferBinding) ? (vao.m_elementArrayBufferBinding-… in drawElementsInstancedBaseVertex()
5418 , m_elementArrayBufferBinding (DE_NULL) in VertexArray()
DsglrReferenceContext.hpp440 rc::DataBuffer* m_elementArrayBufferBinding; member in sglr::rc::VertexArray