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Searched refs:m_fboTexture (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp77 , m_fboTexture (0) in MultisampleRenderCase()
178 gl.genTextures(1, &m_fboTexture); in init()
179 gl.bindTexture(textureTarget, m_fboTexture); in init()
192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); in init()
326 if (m_fboTexture) in deinit()
328 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_fboTexture); in deinit()
329 m_fboTexture = 0; in deinit()
583 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
640 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
Des31fMultisampleShaderRenderCase.hpp118 deUint32 m_fboTexture; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase