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Searched refs:m_ia_state (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1127 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VkPipelineObj()
1128 m_ia_state.pNext = VK_NULL_HANDLE; in VkPipelineObj()
1129 m_ia_state.flags = 0; in VkPipelineObj()
1130 m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; in VkPipelineObj()
1131 m_ia_state.primitiveRestartEnable = VK_FALSE; in VkPipelineObj()
1229 …etInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } in SetInputAssembly()
1249 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in CreateVKPipeline()
1250 info.pInputAssemblyState = &m_ia_state; in CreateVKPipeline()
1289 if (m_ia_state.topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { in CreateVKPipeline()
Dvkrenderframework.h413 VkPipelineInputAssemblyStateCreateInfo m_ia_state; variable