Searched refs:m_ia_state (Results 1 – 2 of 2) sorted by relevance
1127 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VkPipelineObj()1128 m_ia_state.pNext = VK_NULL_HANDLE; in VkPipelineObj()1129 m_ia_state.flags = 0; in VkPipelineObj()1130 m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; in VkPipelineObj()1131 m_ia_state.primitiveRestartEnable = VK_FALSE; in VkPipelineObj()1229 …etInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } in SetInputAssembly()1249 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in CreateVKPipeline()1250 info.pInputAssemblyState = &m_ia_state; in CreateVKPipeline()1289 if (m_ia_state.topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { in CreateVKPipeline()
413 VkPipelineInputAssemblyStateCreateInfo m_ia_state; variable