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Searched refs:m_nTriLimit (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp115 int m_nTriLimit; // Maximum number of triangles a block can contain member in CObject
170 int m_nTriLimit; // Maximum number of triangles a block can contain member
227 int m_nTriLimit; // Maximum number of triangles a block can contain member in CBlock
285 m_nTriLimit = nTriLimit; in CObject()
652 m_nTriLimit = nTriLimit; in Init()
793 return (m_nVtxLimit - nVtxNum) < 3 || nTriNum == m_nTriLimit; in IsFull()
839 _ASSERT(nTriNum < m_nTriLimit); in AddTriangleCheckDup()
860 _ASSERT(nEdgNum < 3*m_nTriLimit); in AddEdgeCheckDup()
878 _ASSERT(nTriNum < m_nTriLimit); in AddTriangle()
1024 m_nTriLimit = nBufferTriLimit; in CBlock()
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