Searched refs:m_numCounters (Results 1 – 1 of 1) sorted by relevance
951 deInt32 m_numCounters; member in deqp::gles31::Functional::__anon6ad802ba0111::AtomicCounterIndexingCase958 , m_numCounters (0) in AtomicCounterIndexingCase()1005 &m_numCounters); in init()1007 if (m_numCounters < 1) in init()1084 getShaderSpec(&shaderSpec, m_numCounters, numOps, &opIndices[0], m_context.getRenderContext()); in iterate()1087 const BufferVector buffers (renderCtx, m_numCounters); in iterate()1101 std::vector<deUint8> emptyData (m_numCounters*4, 0); in iterate()1141 vector<int> numHits (m_numCounters, 0); // Number of hits per counter. in iterate()1142 vector<deUint32> counterValues (m_numCounters); in iterate()1143 vector<vector<bool> > counterMasks (m_numCounters); in iterate()[all …]