/external/deqp/modules/gles2/performance/ |
D | es2pShaderOptimizationTests.cpp | 354 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase() 362 for (int i = 0; i < m_numLoopIterations; i++) in generateProgramData() 369 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData() 377 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData() 389 const int m_numLoopIterations; member in deqp::gles2::Performance::__anon4f8d16da0111::LoopInvariantCodeMotionCase
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D | es2pShaderCompilationCases.cpp | 547 int m_numLoopIterations; member in deqp::gles2::Performance::ShaderCompilerLoopCase 706 int m_numLoopIterations; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase 2274 , m_numLoopIterations (numLoopIterations) in ShaderCompilerLoopCase() 2291 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData() 2292 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData() 2294 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData() 2295 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations); in generateShaderData() 2714 , m_numLoopIterations (numLoopIterations) in InvalidShaderCompilerLoopCase() 2734 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources() 2735 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOptimizationTests.cpp | 357 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase() 365 for (int i = 0; i < m_numLoopIterations; i++) in generateProgramData() 372 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData() 380 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" in generateProgramData() 392 const int m_numLoopIterations; member in deqp::gles3::Performance::__anond405cfdc0111::LoopInvariantCodeMotionCase
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D | es3pShaderCompilationCases.cpp | 547 int m_numLoopIterations; member in deqp::gles3::Performance::ShaderCompilerLoopCase 706 int m_numLoopIterations; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase 2294 , m_numLoopIterations (numLoopIterations) in ShaderCompilerLoopCase() 2311 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData() 2312 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderData() 2314 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData() 2315 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations); in generateShaderData() 2734 , m_numLoopIterations (numLoopIterations) in InvalidShaderCompilerLoopCase() 2754 … specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources() 2755 …pecializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingD… in generateShaderSources()
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