Searched refs:m_pArray (Results 1 – 5 of 5) sorted by relevance
32 m_pArray = new T[m_uiCapacity]; in CPVRTArray()42 m_pArray = new T[uiSize]; in CPVRTArray()52 m_pArray = new T[m_uiCapacity]; in CPVRTArray()55 m_pArray[i]=original.m_pArray[i]; in CPVRTArray()68 m_pArray = new T[uiSize]; in CPVRTArray()71 m_pArray[i]=pArray[i]; in CPVRTArray()84 m_pArray = new T[uiSize]; in CPVRTArray()87 m_pArray[uiIndex] = val; in CPVRTArray()96 if(m_pArray) in ~CPVRTArray()97 delete [] m_pArray; in ~CPVRTArray()[all …]
312 m_pArray = pArray; in Attach()318 if (!m_pArray.IsEmpty()) in GetElement()319 value.Attach(pRuntime->GetArrayElement(m_pArray, index)); in GetElement()325 if (m_pArray.IsEmpty()) in SetElement()326 m_pArray = pRuntime->NewArray(); in SetElement()328 pRuntime->PutArrayElement(m_pArray, index, value.ToV8Value(pRuntime)); in SetElement()332 if (m_pArray.IsEmpty()) in GetLength()334 return pRuntime->GetArrayLength(m_pArray); in GetLength()338 if (m_pArray.IsEmpty()) in ToV8Array()339 m_pArray = pRuntime->NewArray(); in ToV8Array()[all …]
144 mutable v8::Local<v8::Array> m_pArray;
75 CPDF_Array*& GetArray() { return m_pArray; } in GetArray()100 CPDF_Array* m_pArray; variable
393 pCS->m_pArray = pArray; in Load()533 m_pArray(nullptr), in CPDF_ColorSpace()1018 if (pBaseObj == m_pArray) { in v_Load()1102 if (pBaseCS == m_pArray) { in v_Load()1164 if (pAltCS == m_pArray) in v_Load()1240 if (!pAltCS || pAltCS == m_pArray) in v_Load()