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Searched refs:m_pEdg (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp101 SEdg *m_pEdg; // Array of all the edges in the mesh member in CObject
302m_pEdg = (SEdg*)calloc(nTriTot*3, sizeof(*m_pEdg)); // Allocate the maximum possible number of edg… in CObject()
303 _ASSERT(m_pEdg); in CObject()
370 _ASSERTE(m_pEdg[m_nEdgTot].nTriNumFree == 0); in ~CObject()
379 FREE(m_pEdg); in ~CObject()
432 pEdg = &m_pEdg[i]; in BuildEdgeList()
442 pEdg = &m_pEdg[m_nEdgTot++]; in BuildEdgeList()