Searched refs:m_pEdg (Results 1 – 1 of 1) sorted by relevance
101 SEdg *m_pEdg; // Array of all the edges in the mesh member in CObject302 …m_pEdg = (SEdg*)calloc(nTriTot*3, sizeof(*m_pEdg)); // Allocate the maximum possible number of edg… in CObject()303 _ASSERT(m_pEdg); in CObject()370 _ASSERTE(m_pEdg[m_nEdgTot].nTriNumFree == 0); in ~CObject()379 FREE(m_pEdg); in ~CObject()432 pEdg = &m_pEdg[i]; in BuildEdgeList()442 pEdg = &m_pEdg[m_nEdgTot++]; in BuildEdgeList()