Searched refs:m_psVertexShader (Results 1 – 2 of 2) sorted by relevance
476 CPVRTArray<SPVRTPFXParserShader> m_psVertexShader; variable
634 m_psVertexShader.Append(VertexShader); in Parse()698 if(m_psVertexShader.GetSize() < 1) in Parse()2828 return m_psVertexShader.GetSize(); in GetNumberVertexShaders()2840 return m_psVertexShader[uiIndex]; in GetVertexShader()