Searched refs:m_shaderParametersList (Results 1 – 1 of 1) sorted by relevance
914 std::vector<FragmentShaderParameters> m_shaderParametersList; member in deqp::gles31::Functional::__anon227a7ee90111::SRGBTestCase1087 m_shaderParametersList.push_back(shaderParameters); in addShaderProgram()1093 …for (int shaderParamsIdx = 0; shaderParamsIdx < (int)m_shaderParametersList.size(); shaderParamsId… in genShaderPrograms()1095 m_shaderParametersList[shaderParamsIdx].samplingType = samplingType; in genShaderPrograms()1096 …SRGBTestProgram* shaderProgram = new SRGBTestProgram(m_context, m_shaderParametersList[shaderParam… in genShaderPrograms()1098 if (m_shaderParametersList[shaderParamsIdx].blendRequired == BLENDING_REQUIRED) in genShaderPrograms()1103 if (m_shaderParametersList[shaderParamsIdx].toggleRequired == TOGGLING_REQUIRED) in genShaderPrograms()1106 …std::vector<std::string> uniformsToToggle = m_shaderParametersList[shaderParamsIdx].uniformsToTogg… in genShaderPrograms()