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Searched refs:m_syncObjects (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp75 vector<GLsync> m_syncObjects; member in deqp::gles3::Stress::FenceSyncCase
86 , m_syncObjects (DE_NULL) in FenceSyncCase()
152 for (int i = 0; i < (int)m_syncObjects.size(); i++) in deinit()
153 if (m_syncObjects[i]) in deinit()
154 glDeleteSync(m_syncObjects[i]); in deinit()
156 m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); in deinit()
182 m_syncObjects.resize (m_numSyncs); in iterate()
192 m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate()
200 m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end()); in iterate()
214 glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED); in iterate()
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