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Searched refs:m_textureUnits (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp323 , m_textureUnits (m_limits.maxTextureImageUnits) in ReferenceContext()
496 if (deInBounds32(texture, GL_TEXTURE0, GL_TEXTURE0 + (deUint32)m_textureUnits.size())) in activeTexture()
504 if (m_textureUnits[unitNdx].tex1DBinding) in setTex1DBinding()
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()
507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL; in setTex1DBinding()
513 m_textureUnits[unitNdx].tex1DBinding = texture; in setTex1DBinding()
519 if (m_textureUnits[unitNdx].tex2DBinding) in setTex2DBinding()
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()
522 m_textureUnits[unitNdx].tex2DBinding = DE_NULL; in setTex2DBinding()
528 m_textureUnits[unitNdx].tex2DBinding = texture; in setTex2DBinding()
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DsglrReferenceContext.hpp887 std::vector<TextureUnit> m_textureUnits; member in sglr::ReferenceContext