Searched refs:m_ui32ProgramObject (Results 1 – 1 of 1) sorted by relevance
35 GLuint m_ui32ProgramObject; member73 glDeleteProgram(m_pAPI->m_ui32ProgramObject); in Destroy()113 m_pAPI->m_ui32ProgramObject = 0; in Init()148 m_pAPI->m_ui32ProgramObject = glCreateProgram(); in Init()151 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32FragShader); in Init()152 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32VertexShader); in Init()155 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, VERTEX_ARRAY, "myVertex"); in Init()158 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, TEXCOORD_ARRAY, "myUV"); in Init()161 glLinkProgram(m_pAPI->m_ui32ProgramObject); in Init()163 glGetProgramiv(m_pAPI->m_ui32ProgramObject, GL_LINK_STATUS, &Linked); in Init()[all …]