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Searched refs:m_ui32ProgramObject (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp35 GLuint m_ui32ProgramObject; member
73 glDeleteProgram(m_pAPI->m_ui32ProgramObject); in Destroy()
113 m_pAPI->m_ui32ProgramObject = 0; in Init()
148 m_pAPI->m_ui32ProgramObject = glCreateProgram(); in Init()
151 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32FragShader); in Init()
152 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32VertexShader); in Init()
155 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, VERTEX_ARRAY, "myVertex"); in Init()
158 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, TEXCOORD_ARRAY, "myUV"); in Init()
161 glLinkProgram(m_pAPI->m_ui32ProgramObject); in Init()
163 glGetProgramiv(m_pAPI->m_ui32ProgramObject, GL_LINK_STATUS, &Linked); in Init()
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