Home
last modified time | relevance | path

Searched refs:m_ui32ScreenDim (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp111 memset(m_ui32ScreenDim, 0, sizeof(m_ui32ScreenDim)); in CPVRTPrint3D()
395 m_ui32ScreenDim[0] = bRotate ? dwScreenY : dwScreenX; in SetTextures()
396 m_ui32ScreenDim[1] = bRotate ? dwScreenX : dwScreenY; in SetTextures()
851 XPos *= ((float)m_ui32ScreenDim[0] / 640.0f); in UpdateLine()
852 YPos *= ((float)m_ui32ScreenDim[1] / 480.0f); in UpdateLine()
DPVRTPrint3D.h424 unsigned int m_ui32ScreenDim[2]; variable
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp545 if(m_ui32ScreenDim[1] >= 720) in APIDrawLogo()
562 const float fLogoXSizeHalf = (128.0f / m_ui32ScreenDim[0]); in APIDrawLogo()
563 const float fLogoYSizeHalf = (64.0f / m_ui32ScreenDim[1]); in APIDrawLogo()