Searched refs:m_ui32ScreenDim (Results 1 – 3 of 3) sorted by relevance
111 memset(m_ui32ScreenDim, 0, sizeof(m_ui32ScreenDim)); in CPVRTPrint3D()395 m_ui32ScreenDim[0] = bRotate ? dwScreenY : dwScreenX; in SetTextures()396 m_ui32ScreenDim[1] = bRotate ? dwScreenX : dwScreenY; in SetTextures()851 XPos *= ((float)m_ui32ScreenDim[0] / 640.0f); in UpdateLine()852 YPos *= ((float)m_ui32ScreenDim[1] / 480.0f); in UpdateLine()
424 unsigned int m_ui32ScreenDim[2]; variable
545 if(m_ui32ScreenDim[1] >= 720) in APIDrawLogo()562 const float fLogoXSizeHalf = (128.0f / m_ui32ScreenDim[0]); in APIDrawLogo()563 const float fLogoYSizeHalf = (64.0f / m_ui32ScreenDim[1]); in APIDrawLogo()