Searched refs:m_use_glsl (Results 1 – 5 of 5) sorted by relevance
48 static bool m_use_glsl; variable
72 static bool m_use_glsl; variable
27 bool VkTestFramework::m_use_glsl = false; member in VkTestFramework
132 bool VkTestFramework::m_use_glsl = false; member in VkTestFramework151 m_use_glsl = true; in InitArgs()
1089 if (framework->m_use_glsl) { in VkShaderObj()