Searched refs:makeSafeLods (Results 1 – 2 of 2) sorted by relevance
247 …void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies …412 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles2::Functional::MultiTexShader790 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()
343 …void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies …561 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles3::Functional::MultiTexShader1022 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()