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Searched refs:maskSampleCoverage (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h90 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
170 void maskSampleCoverage(const char* mask, bool invert = false) override;
DGrGLSLFragmentShaderBuilder.cpp138 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) { in maskSampleCoverage() function in GrGLSLFragmentShaderBuilder
/external/skia/src/gpu/instanced/
DInstanceProcessor.cpp1633 f->maskSampleCoverage("0"); in acceptOrRejectWholeFragment()
1666 f->maskSampleCoverage(shapeMask, opts.fInvertCoverage); in acceptCoverageMask()