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Searched refs:matIn (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1168 ShaderInput matIn (inputType, matType, precision); in init() local
1174 …se(m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, tru… in init()
1175 …e(m_context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, fal… in init()
1184 …me + getDataTypeName(vecType) + "_vertex").c_str(), "Matrix-vector case", matIn, vecIn, op, true)); in init()
1185 … + getDataTypeName(vecType) + "_fragment").c_str(), "Matrix-vector case", matIn, vecIn, op, false)… in init()
1189 …xCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", vecIn, matIn, op, true)); in init()
1190 …ase(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", vecIn, matIn, op, false)); in init()
1197 …ext, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, t… in init()
1198 …xt, (baseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, f… in init()
1205 …haderMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix case", matIn, voidInput, op, tr… in init()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp2083 ShaderInput matIn (inputType, matType, precision); in init() local
2089 …se(m_testCtx, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, tru… in init()
2090 …e(m_testCtx, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, fal… in init()
2099 … getDataTypeName(colVecType) + "_vertex").c_str(), "Matrix-vector case", matIn, colVecIn, op, tru… in init()
2100 …getDataTypeName(colVecType) + "_fragment").c_str(), "Matrix-vector case", matIn, colVecIn, op, fal… in init()
2107 …se(m_testCtx, (vecMatName + "_vertex").c_str(), "Vector-matrix case", rowVecIn, matIn, op, true)); in init()
2108 …(m_testCtx, (vecMatName + "_fragment").c_str(), "Vector-matrix case", rowVecIn, matIn, op, false)); in init()
2117 …TypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, t… in init()
2118 …peName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, f… in init()
2125 …Ctx, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, t… in init()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1895 ShaderInput matIn (inputType, matType, precision); in init() local
1901 …se(m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, tru… in init()
1902 …e(m_context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, fal… in init()
1911 … getDataTypeName(colVecType) + "_vertex").c_str(), "Matrix-vector case", matIn, colVecIn, op, tru… in init()
1912 …getDataTypeName(colVecType) + "_fragment").c_str(), "Matrix-vector case", matIn, colVecIn, op, fal… in init()
1919 …se(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", rowVecIn, matIn, op, true)); in init()
1920 …(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", rowVecIn, matIn, op, false)); in init()
1929 …TypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, t… in init()
1930 …peName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, f… in init()
1937 …ext, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, t… in init()
[all …]