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Searched refs:nIdxTexAmbient (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.h232 PVRTint32 nIdxTexAmbient; /*!< Idx into pTexture for the ambient texture */ member
DPVRTModelPOD.cpp1011 if(!WriteData32(pFile, ePODFileMatIdxTexAmbient, &s.pMaterial[i].nIdxTexAmbient)) return false; in WritePOD()
1294 s.nIdxTexAmbient = -1; in ReadMaterial()
1328 case ePODFileMatIdxTexAmbient: if(!src.Read32(s.nIdxTexAmbient)) return false; break; in ReadMaterial()
4505 if(!MergeTexture(src, dst, srcMaterial.nIdxTexAmbient, dstMaterial.nIdxTexAmbient))