Searched refs:nIdxTexDiffuse (Results 1 – 3 of 3) sorted by relevance
153 if(pMaterial->nIdxTexDiffuse != -1) in LoadTextures()163 CPVRTString sTextureName = m_Scene.pTexture[pMaterial->nIdxTexDiffuse].pszName; in LoadTextures()
231 PVRTint32 nIdxTexDiffuse; /*!< Idx into pTexture for the diffuse texture */ member
1010 if(!WriteData32(pFile, ePODFileMatIdxTexDiffuse, &s.pMaterial[i].nIdxTexDiffuse)) return false; in WritePOD()1293 s.nIdxTexDiffuse = -1; in ReadMaterial()1327 case ePODFileMatIdxTexDiffuse: if(!src.Read32(s.nIdxTexDiffuse)) return false; break; in ReadMaterial()4499 if(!MergeTexture(src, dst, srcMaterial.nIdxTexDiffuse, dstMaterial.nIdxTexDiffuse))