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Searched refs:nNumTexture (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp956 if(!WriteData32(pFile, ePODFileNumTexture, &s.nNumTexture)) return false; in WritePOD()
1126 for(i = 0; i < s.nNumTexture; ++i) in WritePOD()
1653 if(nTextures != s.nNumTexture) return false; in ReadScene()
1665 …ase ePODFileNumTexture: if(!src.Read32(s.nNumTexture)) return false; if(!SafeAlloc(s.pTexture, … in ReadScene()
2001 if(scene.nNumTexture && SafeAlloc(pTexture, scene.nNumTexture))
2003 nNumTexture = scene.nNumTexture;
2005 for(i = 0; i < nNumTexture; ++i)
2221 for(i = 0; i < nNumTexture; ++i)
4373 if(in.nNumTexture && SafeAlloc(out.pTexture, in.nNumTexture))
4375 out.nNumTexture = in.nNumTexture;
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DPVRTModelPOD.h286 PVRTuint32 nNumTexture; /*!< Number of textures in the array pTexture */ member