Searched refs:nNumTexture (Results 1 – 2 of 2) sorted by relevance
956 if(!WriteData32(pFile, ePODFileNumTexture, &s.nNumTexture)) return false; in WritePOD()1126 for(i = 0; i < s.nNumTexture; ++i) in WritePOD()1653 if(nTextures != s.nNumTexture) return false; in ReadScene()1665 …ase ePODFileNumTexture: if(!src.Read32(s.nNumTexture)) return false; if(!SafeAlloc(s.pTexture, … in ReadScene()2001 if(scene.nNumTexture && SafeAlloc(pTexture, scene.nNumTexture))2003 nNumTexture = scene.nNumTexture;2005 for(i = 0; i < nNumTexture; ++i)2221 for(i = 0; i < nNumTexture; ++i)4373 if(in.nNumTexture && SafeAlloc(out.pTexture, in.nNumTexture))4375 out.nNumTexture = in.nNumTexture;[all …]
286 PVRTuint32 nNumTexture; /*!< Number of textures in the array pTexture */ member