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Searched refs:nTriNumTot (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp79 int nTriNumTot; // Length of the above array member
335 pVtx0->psTri[pVtx0->nTriNumTot++] = &m_pTri[i]; in CObject()
336 pVtx1->psTri[pVtx1->nTriNumTot++] = &m_pTri[i]; in CObject()
337 pVtx2->psTri[pVtx2->nTriNumTot++] = &m_pTri[i]; in CObject()
345 _ASSERTE(m_pVtx[i].nTriNumFree == m_pVtx[i].nTriNumTot); in CObject()
484 for(j = 0; j < (*ppR)->nTriNumTot; ++j) { in CreateMeshList()
1008 for(j = 0; j < pVtx->nTriNumTot; ++j) { in Add()
1095 _ASSERT(pVtx->nTriNumFree <= pVtx->nTriNumTot); in AddBestTrianglesAppraise()
1097 for(j = 0; j < pVtx->nTriNumTot; ++j) { in AddBestTrianglesAppraise()
1161 for(j = 0; j < pVtx->nTriNumTot; ++j) { in AddBestTriangles()