Searched refs:newActive (Results 1 – 2 of 2) sorted by relevance
1479 GLuint newActive = pipeline.getVertexProgram().getProgramName(); in testPipelineQueryActive() local1486 pipeline.pipeline->activeShaderProgram(newActive); in testPipelineQueryActive()1488 << "Set pipeline " << pipeName << "'s active shader program to " << newActive in testPipelineQueryActive()1492 m_status.check(GLuint(queryActive) == newActive, in testPipelineQueryActive()
1440 List<LiveIntervals> newActive = new ArrayList<>(); in spillOverlappingActiveIntervals() local1455 newActive.add(splitChild); in spillOverlappingActiveIntervals()1479 active.addAll(newActive); in spillOverlappingActiveIntervals()