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Searched refs:nine_state_access_transform (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dstateblock9.c359 *nine_state_access_transform(&dst->ff, s, TRUE) = in nine_state_copy_common()
360 *nine_state_access_transform( /* const because !alloc */ in nine_state_copy_common()
Dnine_state.h610 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
Dnine_state.c1875 D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE); in CSMT_ITEM_NO_WAIT()
2208 *nine_state_access_transform(&context->ff, s, TRUE) =
2209 *nine_state_access_transform( /* const because !alloc */
2386 nine_state_access_transform( in nine_context_apply_stateblock()
3752 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, in nine_state_access_transform() function
Ddevice9.c2012 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); in NineDevice9_SetTransform()
2033 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); in NineDevice9_GetTransform()
2046 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); in NineDevice9_MultiplyTransform()
Dnine_ff.c1710 #define GET_D3DTS(n) nine_state_access_transform(&context->ff, D3DTS_##n, FALSE)
1975 …nine_d3d_matrix_transpose(&M[32 + s], nine_state_access_transform(&context->ff, D3DTS_TEXTURE0 + s… in nine_ff_load_tex_matrices()