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Searched refs:noisePositionFractionValue (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp436 SkScalar noisePositionFractionValue; in noise2D() member
441 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()
470 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
471 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
478 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D()
479 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()
486 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()