Searched refs:noisePositionIntegerValue (Results 1 – 1 of 1) sorted by relevance
434 int noisePositionIntegerValue; in noise2D() member440 noisePositionIntegerValue = SkScalarFloorToInt(position); in noise2D()441 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()442 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()451 noiseX.noisePositionIntegerValue = in noise2D()452 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()453 noiseY.noisePositionIntegerValue = in noise2D()454 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()460 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()461 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()[all …]