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Searched refs:noisePositionIntegerValue (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp434 int noisePositionIntegerValue; in noise2D() member
440 noisePositionIntegerValue = SkScalarFloorToInt(position); in noise2D()
441 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()
442 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()
451 noiseX.noisePositionIntegerValue = in noise2D()
452 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
453 noiseY.noisePositionIntegerValue = in noise2D()
454 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
460 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()
461 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()
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