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/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp445 Noise noiseX(noiseVector.x()); in noise2D() local
451 noiseX.noisePositionIntegerValue = in noise2D()
452 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
455 noiseX.nextNoisePositionIntegerValue = in noise2D()
456 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
460 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()
462 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
464 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()
465 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()
470 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
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