Searched refs:noiseX (Results 1 – 1 of 1) sorted by relevance
445 Noise noiseX(noiseVector.x()); in noise2D() local451 noiseX.noisePositionIntegerValue = in noise2D()452 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()455 noiseX.nextNoisePositionIntegerValue = in noise2D()456 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()460 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()462 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()464 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()465 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()470 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()[all …]